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Radiant player and desktop player
Radiant player and desktop player








radiant player and desktop player

So – Be brave and go for that opening pick, place one anchor for the area you will be peeking in an attempt for first blood and another in a safer area towards the back of sites or spawn so that you are safe after Chamber snaps his fingers.

  • Utilizing your Rendezvous at the very beginning of rounds is worthwhile since you will then have it recharged to use again later in the round/ post-plant.
  • Make sure you are playing around your slows and traps and staying alive so that they activate). (There are multiple spots shown, choose two and keep changing things up).
  • Chamber only has two Trademarks that he can use in a single round.
  • Placing them near chokepoints and or in very obvious positions repeatedly will increase the risk of these being either smoked and covered, or cleared out by cautious enemies using utility such as Shock Darts etc.
  • Any little corner and crevice makes a good spot to catch enemies off guard and slow them. Rendezvous and Trademark setups for Defense (All Maps) Important considerations To maximize the effectiveness of his Rendezvous Chamber players must at times be audacious and bold in the way they hold and peek angles upon barrier-drop. It takes practice and experience to gain confidence holding certain angles but after repeated interactions across the same lines of sight you will increase your chances of swinging the round in your favor right from the start. Similar to how Jett is able to take wild peeks in an attempt to secure opening picks, Chamber can do the same. Moreover, it is important to mix up the way you are placing the teleport anchors in order to keep the enemy guessing and remain unpredictable.

    radiant player and desktop player

    Having a bunch of go-to set-ups on each map is recommended, especially on defense. The Rendezvous, therefore, goes toe-to-toe against Jett’s dash regarding escape potential. It is one of the best forms of disengage in the game since it is almost instantaneous and he does not require a kill like Reyna to Dismiss. Thoughts on RendezvousĬhamber’s Rendezvous is his best ability, playing weird off angles whilst easily evading danger makes him such an annoying agent to play against.

    #Radiant player and desktop player how to#

    Let’s start off by exploring his general playstyle on defense and how to best use his Rendezvous teleport ability. This article will explain how each ability of his should be used and some strategies to incorporate into your gameplay for all maps on both attack and defense. Crosshair placement needs to be your forte as you will much of the time be pre-aiming opponents. Not only does this utility provide information for the team by covering flanks, if activated the slow lasts quite a long time and can completely compromise enemy attacks.Ĭhamber is the agent for you if you feel confident at times ego-peeking angles and making cheesy plays. His traps can be used both offensively and defensively and provide vital information for the team. He provides benefits for his allies by boosting the team’s economy with his in-built weaponry.įurther, a good Chamber can change the course of eco rounds with his ultimate, Tour de Force and his Headhunter Sheriff.

    radiant player and desktop player

    Radiant Chamber Guide (Agent Tips and Tricks)Ĭhamber currently holds a strong position in the meta and is a very effective solo-queue agent to play when aspiring to climb.










    Radiant player and desktop player